3D Modeling Carleton Archives: Marching Band Hat-Blog Week 5

https://dgah.sites.carleton.edu/digtialobjects/admin/items/show/160

Our group choose to model the Carleton marching band hat. We faced some difficulties modeling this hat as it had a lot of crevices and hidden angles under the hat rim and hat base. We also modeled the green Alan hat which had less hidden parts and was able to generate a much better model because of its less organic shape.

By attempting to model the hat, we were forced to observe it carefully in order to capture all the angles and details of the obejct. We carefully examined every angle- top bottom, side- rather than only analyzing it from the front which is likely what you would see at an exhibition.

The process of photogrammetry encouraged us to look closer and pay more attention to details. We noticed that there was a scratch mark on the rim of the hat. The “C” of Carleton was beautifully embroidered on and is in a font that reminds me of fancy candleholders. Although we weren’t allowed to touch the hat, it seemed to be made from a rich velvety fabric- it must’ve been very hot to wear on a sunny outdoor game day.

Being the modeler also forces you to think about the history of the item and the reason behind why that item exists in that specic way. For example, why is there a scratch mark on the rim? Did the hat get accidentally hit off when it was being worn? Who did this hat belong to? Is there embroidery in the hat marking its ownership? Who created these hats? These types of questions is what encourages us to dig deeper and learn more about the history of these objects. I look forward to looking at more Carleton Archive objects and modeling them to keep an record our college’s history.

1 thought on “3D Modeling Carleton Archives: Marching Band Hat-Blog Week 5”

  1. Hi Jennifer! Your scaniverse model of the marching band hat turned out very well! I had a lot of trouble capturing the small details of my object, so I am impressed that the model is so clear. Nice work! I also agree that modeling objects makes you think about the history behind the items. It is hard not to think about where the object originated from when you are working so closely with it.

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